20 years designing systems where the stakes are real.

I’ve spent my career designing for environments where users don’t have time for friction and mistakes carry real consequences — enterprise financial platforms, law enforcement case management, DoD combat systems, healthcare infrastructure, large-scale SaaS. The work has always been about making complex systems feel obvious to the people who depend on them.

I started as a human factors engineer — applying cognitive psychology and usability research to military and biometric systems. That foundation shaped how I approach every design problem: start with how people actually think and work, not with what would be technically convenient to build. Understanding the domain before touching a design tool isn’t a nice-to-have. It’s the job.

Most UX problems are structure problems first. If the underlying information architecture is right — if users always know where they are, what they can do, and what happens next — the surface design almost takes care of itself. That philosophy has guided everything from enterprise-scale design systems to individual screen interactions. It holds in every industry, for every type of user.

Much of my work has been in high-complexity enterprise environments — large-scale platforms with dense data, multiple user types, compliance requirements, and real operational stakes. That experience translates directly to any organization building or modernizing systems that people depend on to do serious work. Outside of that, I run Tech Confident Creator (techconfidentcreator.com), helping service businesses build and manage their web presence — different context, same core skill.

How I work — four commitments.

User advocate. In the context of the business.

I’m a user advocate — but always in the context of what the business can actually build and sustain. A perfect design that never ships doesn’t help anyone: not the user, not the organization. Technology constraints, timeline, and budget aren’t obstacles to good design — they’re part of the design problem. At the senior level, the job is to hold both realities at once: what users genuinely need, and what the business can realistically deliver. Finding the intersection of those two — and designing something excellent within it — is where the most meaningful work happens.

Users define the problem. Designers solve it.

The best way to manage change resistance is to have users tell you what would make things better — not to present a solution and defend it. I run user sessions and stakeholder workshops as facilitated conversations, not presentations. I ask people to walk me through their current workflow. I ask what slows them down. I ask what they’d change if they could change anything. More often than not, they describe the solution themselves. My job is to turn that into something buildable.

I can have the conversation with your developers.

I have a working knowledge of HTML, CSS, and JavaScript — enough to understand what’s possible, know what’s costly, and have a real conversation with an engineering team about implementation tradeoffs. I build and maintain production WordPress sites myself. That technical literacy means I rarely accept “that’s not possible” as a final answer. About 80% of the time, walking through the logic together gets us to yes, or close enough. The other 20%, I understand exactly why not, and I can pivot to something that actually ships.

The goal is always the same.

Help users accomplish the tasks that are their priority right now. Keep them in context as they work through it. Make it easy to understand where they are in the process. Get out of their way when they need to move on to the next thing. Everything else is in service of that.

Where I’ve done the work.

2014 – Present

Director of UX Consulting

CGI Federal · Fairfax, VA

Led UX strategy and a team of senior designers across high-revenue federal enterprise programs. Key work includes Momentum (federal SaaS financial platform) and ProperPay (payment integrity SaaS). Responsible for design systems, stakeholder alignment, and delivery quality across 3–6 concurrent initiatives.

2012 – 2014

User Experience Lead

PasteGroup LLC · Washington, DC

Led UX for large-scale government modernization programs including SEVIS and TECS Mod for law enforcement users. Established design-led Agile practices and facilitated cross-functional alignment workshops.

2011 – 2012

Senior UX Designer

OneSpring · Washington, DC

Application modeling and interaction design for SEVIS II. High-fidelity prototyping with iRise to validate complex regulatory workflows and reduce development risk.

2012

Senior UI Designer (Contract)

CGI Federal · Reston, VA

Redesigned Healthcare.gov plan upload workflows, improving usability in complex data-entry processes. Developed interactive Axure prototypes to align stakeholders and accelerate development.

2006 – 2010

Human Factors Engineer

Sonalysts · Washington, DC

Designed advanced interfaces for Navy DDG 1000 and Marine Corps systems. Applied human factors methodologies to reduce cognitive load and improve usability in safety-critical, mission-essential environments.

2003 – 2005

Operations Research Analyst

NIST · Gaithersburg, MD

Usability testing for biometric systems. Interface design for USAR robotic and EOD systems used in extreme environments. Applied user-centered design to decision-making under high-risk conditions.

Education

  • M.A. Human Factors & Applied Cognition — George Mason University
  • B.S. Industrial / Organizational Psychology — Abilene Christian University

Tools

Figma · Axure · USWDS · HTML / CSS · Adobe CS · AI-Assisted Design

Expertise

Information ArchitectureUX StrategyComplex Systems DesignStakeholder FacilitationSection 508 / WCAGDesign SystemsPrototyping & ValidationFederal / DoDEnterprise SaaS

Testimonials.

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Let’s talk about your next project.

Available for enterprise UX engagements — full-time, contract, or advisory. Happy to walk through any of the case studies in depth on a call.

Resume available on request.